Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

Thursday, August 23, 2007

Metaversal Immersion

Some brief ramblings on interactive narrative and immersive environments:)

A virtual world is restricted only by your imagination. If you want to engage people in the experience of your brand, your need to provide an environment that demands exploring within the context of a compelling motive or narrative. In other words, create something fun, something unusual, something I want to look at a little longer. Give me a reason to be there, tell a story, weave a web of intrigue into the experience. Lead me into a metaphorical maze.

Once you have done that, consider the social and collaborative nature of virtual worlds, and ask yourself if the experience you present provides a social atmosphere. Not literally, I don't want to sit at a bar in SL! Ask yourself if your landscape creates a dynamic talking point for the user, does it lend itself to an intimate (not sleazy, I mean *friendly*) atmosphere. Where is the joy of use? Build some easter eggs in the landscape to surprise your visitors. Half the fun of social interaction in SL is the path of discovery.

Finally, ask yourself the very important "so what?" question.
eg I have created a building just like my real business and you can go inside and sit at a table "so what?"

What else do you think makes an immersive virtual world experience?

Friday, August 17, 2007

Secondlife Faces

Is it just me or does there seem to be a storm of activity happening on Facebook right now by Secondlife-ers? People who were connecting on SL groups are (re)creating groups in FB and learning even more about one another, sharing family photos, playing with friend-wheels etc
My theory - networking within Secondlife at present is very limited. Networking could be(is?) a huge drawcard for virtual worlds. There is more talk about the funky aspects of VW than the social collaboration possibilities. Facebook offers a visual display "who's who" with far more transparency.

Imagine if :
* groups in FB and Groups in SL(or other VW) were connected with one interface.
* within FB I could see if somebody was online in-world and connect.
* within SL I could click on a profile and not only "friend" but see my friend's friends in FB, and connect with them.

Methinks a Virtual Faces application will be coming soon!
And please, why doesn't Facebook have an option for Friends vs Networks? Privacy filtering is icky.

Wednesday, August 15, 2007

Social Transparency

Recent posts by Luis Suarez on making Enterprise2.0 matter and another by Jeremiah Owyang on Facebook have got me thinking about the new transparency requirement organisations now need to consider. Right now employers have a choice of walling in employees, blocking access to streaming media, blogs, Facebook, virtual worlds(VWs) and even instant messaging.
So what does productivity really mean? Should organisations be thinking more about the need to teach time and technology management to their employees, rather than fencing them in?
I am a big believer in the value of sharing knowledge. Iron sharpens iron, as they say. The value within "social capital" will become enormous and I believe IT departments will soon bow down to pressure from employees and managers alike. It might be a choice now, but will it become a demand - a right - from the next generation?
Collaborative social networks of wikis, blogs, virtual worlds are facilitating real time knowledge sharing. I just look at the small group of VW bloggers I am now following in twitter (and now Facebook) and the type of ambient knowledge collective it offers. What if my friends started to embrace these technologies also? What difference would it make to their relationships, their projects, their customers?
I think one day we will see a far more transparent social dynamic enter the workforce. Less demand on intranets, more focus on social networking using web2.0 groups as the benefits of collaboration are realised.